How To Play

Start of Game

 * Players draw 5 cards to start. Return any number of cards back to the deck to mulligan once.

Draw Phase

 * Players draw 2 cards. Skip this phase on the first turn.

Evoke Phase
''Note that summoning monsters cost "Magical Power". Each cost is listed in the top-left. You start the turn with 10 "Magical Power" and monsters with Invoke skills generally cost 4 or more "Magical Power".''
 * Players place monsters in their [L] and [R] zones. Compare power totals, and give priority to whoever currently has the most power.
 * Starting with the player who has priority, use any skills that an Evoked monster can use. After all skills are used, players draw 1 and begin the Invoke Phase.

Invoke Phase

 * Players now place a monster in their [C] zone to Invoke it.
 * Activate Invoke skills starting with whoever has priority this turn. After all skills resolve, proceed to Victory Determination.

Victory Determination

 * Total the power of all monsters on each field. The highest total wins that turn. Send all monsters to the drop zone.
 * If a player has won 2 turns total, they win the game. If a winner has not yet been determined, start from Draw Phase and repeat until there is a winner.